

Every enemy has predictable patterns, but the moment-to-moment action can vary wildly based on the environment and what weapons you have. As amazing as your character can be, your opposition will put up a great fight. While it’s certainly possible to beat the game in one go, odds are you’re going to die many times over before completing your first run. Once you get comfortable with the weapons you have and how your character moves, you’ll feel like an absolute badass stringing everything together. For example, you can swing your sword to hit an enemy from the front, then immediately roll behind them to dodge an incoming attack and continue the assault from a more advantageous position.
Dead cells main character free#
Though it’s best to adapt with whatever weapons are available, you’re oftentimes free to specialize as an in-your-face brute, ranged sniper, or trickster who relies on traps.īest of all, your character can cancel the animation of almost every maneuver into a different attack or maneuver. From swords that let you float in midair while attacking, to electric whips, to bows that shoot forwards and backwards, to frying pans that also drop bombs, your potential arsenal is seemingly endless. This is incredibly useful, as you’ll never know which types of weapons will drop from run-to-run. From double jumps, to ground pounds, to tactical rolls, the connection you have with the character feels incredibly strong.īetter yet, your character is a warrior that’s skilled with virtually every weapon. Every motion is silky smooth while still being snappy when you need it to be. They move around the world with a fluidity that harkens back to the days of Aladdin on the SNES. As vague as these interactions might be, they do add context to the messed up world you’re fighting through.Ĭontrolling your character is an absolute blast. Every now and then, you’ll have the ability to examine elements in the environment, from unfinished letters, to human remains, to other prisoners still behind bars that want to talk to you. Luckily for you, your blob has some smooth moves under its belt.Įven though its story is loose and the worlds are randomly-generated with each run, the game still finds ways of injecting narrative flavour throughout. It won’t be easy, as the landscape is constantly changing and teeming with skilled enemies that can (and will) shred your corpse to bits. At the start of each run, it possesses a soldier in an attempt to escape the island. You play as a green blob who is only referred to as “The Prisoner”. Even so, that hasn’t stopped me from being absolutely addicted to it.ĭeveloped by Motion Twin, Dead Cells takes elements of the Roguelite format and mashes them together with the Metroidvania genre (we as a community should really come up with a better name for this style of game). I have lost count of how many times I’ve died trying to complete the story of Dead Cells.

Games like Into the Breach, 20XX, and Moonlighter have shown me how fun the format can be and how the concept has evolved to be somewhat less punishing. Spooked by the game’s Roguelike/Roguelite elements, it’s taken me a long time to warm up to the idea of playing a game where the goal was to beat it in one go or lose everything. Heralded by many as one of the best games of 2018, I wasn’t quite ready at the time to take on Dead Cells at the time.
